{"post":{"rawTitle":"The Day Before","title":"the_day_before","id":"cmtn2xut4000g29lkqhhy4x5j","totalByteLength":{"$bigint":"69783"},"lastUpdated":"2026-09-06T09:38:33.908Z","createdTimestamp":"2026-09-04T14:59:18.712Z","outRelations":[{"isSystem":true,"toPost":{"postUpdates":[{"id":"clwm56v990002q2w25k09l9gv"}]},"toPostId":"article"},{"isSystem":false,"toPost":{"postUpdates":[{"id":"cmtlkd788000a29lkoxuhrwxs"}]},"toPostId":"cmtlkd77z000829lkhnja8rpp"},{"isSystem":false,"toPost":{"postUpdates":[{"id":"cm4lqsar10065xrub3fc0t640"}]},"toPostId":"cm4lqsaqy0064xrub01dd70q9"}]},"html":"<blockquote class=\"overflow-hidden\"><span style=\"white-space:pre-wrap\">\"This was our first big experience. Shit happens.\" - FNTASTIC</span></blockquote><div class=\"max-lg:float-none! max-lg:w-full! max-lg:me-0! max-lg:ms-0! [&_p:has(>br:only-child)]:hidden\" style=\"float:inline-end;margin-inline-start:16px;box-shadow:;overflow:hidden;min-width:16px;min-height:16px\"><table><colgroup><col style=\"width:NaN%\"></colgroup><tbody><tr><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p style=\"text-align:center\"><img src=\"https://cdn.kappa.wiki/cdn-cgi/image//2a910ed1c125fee0a664318db79cfeacb5eba60ca67da6b93ae0e983071bbb5e\" height=\"inherit\" width=\"inherit\" class=\"image\"></p></td></tr><tr><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p style=\"text-align:center\"><span style=\"white-space:pre-wrap\">forsen's lionsen, or budget Keanu Reeves</span></p></td></tr></tbody></table></div><h2 id=\"The-Day-Before\" class=\"wrap-break-word\"><span style=\"white-space:pre-wrap\">The Day Before</span></h2><p style=\"text-align:justify\"><b><strong style=\"white-space:pre-wrap\">The Day Before</strong></b><span style=\"white-space:pre-wrap\"> was an Unreal slop post-apocalyptic open-world \"MMO\" zombie survival game developed by FNTASTIC and published by Mytona. It was priced at $40. It was one of the lowest-rated games on Steam in history, a title usually reserved for the likes of War of the Three Kingdoms or the review bombed Overwatch 2 after it was added to the platform. </span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">It was also given the honor of </span><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.ign.com/articles/the-day-before-review\"><span style=\"white-space:pre-wrap\">being rated</span></a><span style=\"white-space:pre-wrap\"> at an unfathomably rare score of 1.0/10 by IGN given to only a scant few games, mostly shovelware. </span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><i><em style=\"white-space:pre-wrap\">\"How did it go so wrong that even those dog shit game journalists gave it a 1?\"</em></i><span style=\"white-space:pre-wrap\"> you may ask, well keep reading and you'll find out. </span><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=32/86a35eec352aeb07ccea3d41b3d7620fbae3d724dd8f40694e33406ae49cabfb\" height=\"inherit\" width=\"32\" class=\"image\"></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">On January 29, 2021, the first trailer for the game released on IGN's YouTube channel. It showcased stunning graphics, car driving, voice chat, set in an abandoned city with a fitting atmosphere. It had looting, PvP and PvE combat, dynamic weather and crafting. Pretty much what you'd expect from a modern MMO, the whole nine yards and the dream for those who wanted an online zombie survival game. The only missing modern mechanic was base building.</span></p><p style=\"text-align:justify\"><br></p><iframe data-lexical-youtube=\"https://www.youtube-nocookie.com/embed/xyYz8uo87I8\" style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\" loading=\"lazy\" title=\"YouTube clip\" allowfullscreen=\"true\" allow=\"autoplay 'none'; clipboard-write; encrypted-media; picture-in-picture;\" frameborder=\"0\" src=\"https://www.youtube.com/embed/xyYz8uo87I8\"></iframe><p style=\"text-align:justify\"><br></p><div class=\"max-lg:float-none! max-lg:w-full! max-lg:me-0! max-lg:ms-0! [&_p:has(>br:only-child)]:hidden\" style=\"float:inline-end;margin-inline-start:16px;box-shadow:;overflow:hidden;min-width:16px;min-height:16px\"><table><colgroup><col style=\"width:NaN%\"></colgroup><tbody><tr><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=450/55e82f79369a02b344f5a706e35d72c02e784047413f52e4e996ba33e9f191aa\" height=\"inherit\" width=\"450\" class=\"image\"></p></td></tr><tr><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p style=\"text-align:center\"><span style=\"white-space:pre-wrap\">The dog already knew shit would hit the fan</span></p></td></tr></tbody></table></div><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Now, even a monkey after a lobotomy (Basically you, baj reader) would understand that this was a cherry picked, pre-rendered, scripted trailer. Not that it excuses it, because that did something: It set insanely high expectations. </span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The trailer itself spread like a wildfire to the joy of Eduard and Aisen Gotovtsev, the two co-founders of FNTASTIC.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">A month later, another video appeared on IGN's YouTube channel. It consisted of the brothers themselves sharing a few words about the game and thanking for the interest and cutting into a 2 minute clip of some more PvP combat footage on streets.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">It's worth pointing out the subtle foreshadowing from one of the brothers:</span></p><blockquote style=\"text-align:justify\" class=\"overflow-hidden\"><span style=\"white-space:pre-wrap\">\"[...] a real breakthrough for the MMO survival genre!\" - Eduard Gotovtsev</span></blockquote><iframe data-lexical-youtube=\"https://www.youtube.com/embed/vHBInJ0H2Z0\" style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\" loading=\"lazy\" title=\"YouTube clip\" allowfullscreen=\"true\" allow=\"autoplay 'none'; clipboard-write; encrypted-media; picture-in-picture;\" frameborder=\"0\" src=\"https://www.youtube.com/embed/vHBInJ0H2Z0\"></iframe><p><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After that, there were a few more trailers and an extended gameplay video until April seen by millions of people. And then nothing until October, when they released another trailer via IGN on YouTube alongside the release date. It was set for June 2022. It even became the most wishlisted game on Steam at the time, blitzing through Stalker 2 and Starfield.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Then they used all that attention to shill a game they were making on the side, Prop Night, basically prop hunt but with a single hunter and a couple of mechanics stolen from Dead by Daylight. It was received rather well, forsen played it a couple of times too.</span></p><p style=\"text-align:justify\"><br></p><div class=\"max-lg:float-none! max-lg:w-full! max-lg:me-0! max-lg:ms-0! [&_p:has(>br:only-child)]:hidden\" style=\"float:inline-end;margin-inline-start:16px;box-shadow:;overflow:hidden;width:550px;min-width:16px;min-height:16px\"><iframe data-lexical-youtube=\"https://www.youtube-nocookie.com/embed/gqUi7crTLMo\" style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\" loading=\"lazy\" title=\"YouTube clip\" allowfullscreen=\"true\" allow=\"autoplay 'none'; clipboard-write; encrypted-media; picture-in-picture;\" frameborder=\"0\" src=\"https://www.youtube.com/embed/gqUi7crTLMo\"></iframe></div><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After that, we got a video on NVIDIA's YouTube channel in January showcasing the game's graphics in 4K and with RTX.</span></p><blockquote style=\"text-align:justify\" class=\"overflow-hidden\"><span style=\"white-space:pre-wrap\">Wow, this game must be real if even NVIDIA is releasing a video like this, just look at the graphics and the gameplay!</span></blockquote><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">- A clueless baj.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">What followed is another few months of radio silence until May 2022. At this point the game was 1 month away from release but there was no new information from the developers. When the FNTASTIC team finally communicated, it was a delay to the release of the game. They wanted to switch from Unreal Engine 4 to Unreal Slop 5. Upgrading the game engine to a major version this far into the release candidate? Only short of forsen's genius.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">This whole tomfoolery continued for more than a year, including another delay due to \"trademark issues\" because they never bothered to even trademark the title or people discovering that the game was made by \"volunteers.\" And then even more trailers, more releases, more controversies, like shilling their Russian Microsoft Teams clone... You get the point. </span><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=32/ba7b2703b7001e7e8cb7d25f31330fcc5d141f309798580d3e961dca288e62ac\" height=\"inherit\" width=\"32\" class=\"image\"></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">There are multiple great documentaries on YouTube explaining more of the controversies before and after it released. If you're interested in more of the shit-show, here's a few recommendations:</span></p><ul class=\"overflow-hidden\"><li style=\"text-align:justify\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.youtube.com/watch?v=U3NGwnqip_k\"><span style=\"white-space:pre-wrap\">The Absolute Chaos of The Day Before</span></a><span style=\"white-space:pre-wrap\"> by big boss</span></li><li style=\"text-align:justify\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.youtube.com/watch?v=tdQXfXm8rjg\"><span style=\"white-space:pre-wrap\">The Day Before - A Scam to Remember </span></a><span style=\"white-space:pre-wrap\">by Skill Up</span></li><li style=\"text-align:justify\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.youtube.com/watch?v=xOD0WBhKB1c\"><span style=\"white-space:pre-wrap\">The Most Popular Game on Steam Was A Massive Scam?</span></a><span style=\"white-space:pre-wrap\"> by KiraTV</span></li></ul><h2 id=\"The-Day-Of\" class=\"wrap-break-word\"><span style=\"white-space:pre-wrap\">The Day Of</span></h2><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After all those shenanigans, the game finally released on December 7, 2023, over 1.5 years after the original release date. And of course, as an Early Access title for $40.</span></p><p><br></p><div class=\"max-lg:float-none! max-lg:w-full! max-lg:me-0! max-lg:ms-0! [&_p:has(>br:only-child)]:hidden\" style=\"float:inline-end;margin-inline-start:16px;box-shadow:;overflow:hidden;min-width:16px;min-height:16px\"><table><colgroup><col style=\"width:NaN%\"><col style=\"width:NaN%\"></colgroup><tbody><tr><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=281,h=391/e6493db0efd8def9b2341c4589efcfcc292316eec675fb4392247d2a1ac2c442\" height=\"391\" width=\"281\" class=\"image\"></p></td><td style=\"vertical-align:top;text-align:start\" class=\"tableCell\"><p><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=281,h=391/ad99f9de705ad644ae96e0b8f5aa12a11a9f6b2ab1ca7accad87fbd05378a083\" height=\"391\" width=\"281\" class=\"image\"></p></td></tr></tbody></table><p style=\"text-align:center\"><span style=\"white-space:pre-wrap\">It does kinda look like him</span></p></div><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Forsen played it on day one, right after it released. The game opened up with a very promising 4 FPS cutscene. The main menu offered no settings and threw the player straight into the character creation.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The randomly generated character he got right away reminded people of Sodapoppin but he decided to keep modifying.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">He settled for the \"Ghost\" class, though the trait bonuses likely didn't even work either way. He played around with the character creation screen for a few minutes before he settled for a dollar store Keanu Reeves. </span><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=32/69842efd846b899a6df1115d1c2f3a6ae6a0959cfdd6f7e1328f9570ec855ef4\" height=\"inherit\" width=\"32\" class=\"image\"></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The creation system wasn't advanced enough to warrant a long and careful session like with </span><a data-sveltekit-reload=\"true\" rel=\"noreferrer\" href=\"/w/avowed\"><span style=\"white-space:pre-wrap\">Avowed</span></a><span style=\"white-space:pre-wrap\">.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">He then proceeded to delete the character because he realized he didn't want to call him \"Forsen\" and was only baiting for the classic \"Don't steal my name\" joke. To his surprise, nobody actually did.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">He recreated his budget Keanu Reeves and called him \"JustGetAHouse\" as he does in all online games.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"18a12ab7477f9ca4586fe6fe08631d0337c609c4965739991925ff78c240931d\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/18a12ab7477f9ca4586fe6fe08631d0337c609c4965739991925ff78c240931d\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=283\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After some trouble with finding a server that wasn't full, he finally manages to enter the game. </span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">That's right, the game wasn't actually an MMO, which was one of its main selling points. It was an extraction shooter based on servers which, at most, supported 32 players each.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">He got into a short cutscene, some tutorial texts, talking to the NPCs, the usual tutorial stuff.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">You could feel a bit of jank just from watching, but if you ignored the fact graphics were utter dog shit compared to the trailers, you wouldn't think much of it just yet.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">He then was allowed to visit his land plot and Just Build A House... Or rather, choose a tent from a list of prefabs. This game had no actual base building, just presets and placing some furniture that you didn't have to craft, he was given a few freebies from the furniture store.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Having finished his modern art exposition, he headed back to Woodberry which is the game's hub, when he noticed something wrong about the first-person camera. It turned out he was a short king, and even more peculiar, the camera was located at his crotch.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"20c1a1efefddc6f1f0b818c1c5ea1d67135caec680aea8bb78ef2e7f4c413c18\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/20c1a1efefddc6f1f0b818c1c5ea1d67135caec680aea8bb78ef2e7f4c413c18\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=1599\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Forsen finally understood that he might be in for a good time, but certainly not because the game was polished to perfection.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After receiving his lunch money and browsing the equipment store he headed out to his first adventure in New Fortune City. It was completely devoid of any zombies unlike what you'd expect from a zombie survival game. At most, you could hear some constant gunshots in the distance which could've very well been fake.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">But he eventually encountered his first zombie.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"ca4727fa62e861a797e987aa56774c8fcdaa5725d52ce3f951d05c95f1de421b\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/ca4727fa62e861a797e987aa56774c8fcdaa5725d52ce3f951d05c95f1de421b\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=2205\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Three headshots to kill a zombie and a 0.5 second lag between the last shot and it dropping dead? Not looking good.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">However, he eventually spotted his next goal: Looting the nearby grocery store. That's where he found out about the worst mechanic in the game which he would have to constantly deal with - the sound alarms. </span><img src=\"https://cdn.kappa.wiki/cdn-cgi/image/w=32,h=32/8d16f2a53767a97da21387dbcf90b6902f1c06346f5f944482ebf8f31ac771c4\" height=\"32\" width=\"32\" class=\"image\"></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Let's say this... The chat wasn't enjoying them. It didn't matter to forsen, who couldn't hear them anyway because of his post-PUBG, </span><a data-sveltekit-reload=\"true\" rel=\"noreferrer\" href=\"/w/stream_snipers\"><span style=\"white-space:pre-wrap\">stream sniper</span></a><span style=\"white-space:pre-wrap\"> caused, tinnitus.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The range of the alarms was very large, easily one or two streets, which meant unless forsen ran a rather long distance, the alarm would be all he'd hear for the next 5 to even 20 minutes. It would even chain together with alarms set off by other players in different buildings. And of course, if you fail the minigame to disable them before they sound off, they can't be turned off. </span><b><strong style=\"white-space:pre-wrap\">At all.</strong></b></p><video loading=\"lazy\" data-lexical-usercontent=\"254f4ed2ea6d4f9e3cd21ec8209543ff32c704c0c9b7689bd8a0e2f3c1d66ceb\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/254f4ed2ea6d4f9e3cd21ec8209543ff32c704c0c9b7689bd8a0e2f3c1d66ceb\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=2259\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">After more, mostly aimless, wandering around in search of quest items, forsen got himself into a bit of a situation. He caught the attention of both a player and a zombie, so he retreated to a building to hopefully quickly dispose of the zombie. Alas, he did not expect to be assaulted by a zombified Ryan Gosling who required 6 headshots from a rifle and 5 shotgun shells to die.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"c30fdbbb65d32308355fb6f86a9a7843fd653c2adeab62bc69c36bcd9090a27f\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/c30fdbbb65d32308355fb6f86a9a7843fd653c2adeab62bc69c36bcd9090a27f\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=3242\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Not long after however, he dies to another player, losing everything he had on him and respawning in Woodberry, being forced to listen to air horns until he finished loading in.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"d125e430190e9e2f6d0595c6abf579bba165bcaa6479e9ac8b30e6f9248ede2e\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/d125e430190e9e2f6d0595c6abf579bba165bcaa6479e9ac8b30e6f9248ede2e\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=3973\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The cycle repeats: Grab some equipment, go out, listen to endless alarms, wander around aimlessly, die to a player, back to Woodberry. He did at least kill someone on his second merry-go-round.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"0536bb6c571adb5b55a33a06f9fbd4166dcf9187821b92a6c186b3426bb8d0e7\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/0536bb6c571adb5b55a33a06f9fbd4166dcf9187821b92a6c186b3426bb8d0e7\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=6992\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">This continued for a few runs, until he eventually realized he had spent almost 3 hours and made zero progress, did not find any interesting loot, did not craft anything or didn't even manage to extract with his loot. Everything at constant 500+ms ping judging by the delay between shots and zombies dying.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The final nail in the coffin was dying to a player but trying to put it into words wouldn't do it justice, so check it for yourself below.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"42aed5f6b949434abee88c19a70d5539f165e9ef3f8080461d0bc3d849da7bb9\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/42aed5f6b949434abee88c19a70d5539f165e9ef3f8080461d0bc3d849da7bb9\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=10583\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><p><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Notably, he did something he doesn't do too often afterwards - He checked user reviews on Steam only to learn about even more tomfoolery by the devs like them deleting all previous footage of the open world showcases. Apparently, he didn't even know it was a highly anticipated game with a long story behind it.</span></p><video loading=\"lazy\" data-lexical-usercontent=\"a38d59c334d9f90696be4d77114a6cf9133216282322abf2a1a070fe28518515\" controls style=\"min-width:192px;min-height:108px;max-width:100vw;max-height:100vh;aspect-ratio:16/9;width:100%;height:auto;margin-top: 0!important;margin-bottom:0!important;\" height=\"inherit\" width=\"inherit\"><source src=\"https://cdn.kappa.wiki/a38d59c334d9f90696be4d77114a6cf9133216282322abf2a1a070fe28518515\"></video><p style=\"text-align:center\"><a rel=\"noreferrer\" target=\"_blank\" href=\"https://youtu.be/8I5NeMhIdEE?t=10800\"><span style=\"white-space:pre-wrap\">YouTube timestamp</span></a></p><h2 id=\"The-Day-After\" class=\"wrap-break-word\"><span style=\"white-space:pre-wrap\">The Day After</span></h2><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The game only lasted 4 days, less than Concord and Highguard, though the servers themselves permanently shut down after 45 days, which is a month longer than Concord and exactly as long as Highguard.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Players were able to find heaps of pre-made assets from the asset store that were at best slightly altered and at worst just pasted in, which isn't inherently something wrong, unless your game is a blatant asset flip with almost a hundred assets put together willy-nilly. Even the city itself was just taken from a $300 \"American cities\" pack. You can read more on that in a subreddit thread on </span><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.reddit.com/r/TheDayBefore/comments/18ee3t9/i_present_to_you_the_asset_flip_file_dump/\"><span style=\"white-space:pre-wrap\">r/TheDayBefore</span></a><a rel=\"noreferrer\" target=\"_blank\" href=\"https://www.reddit.com/r/TheDayBefore/comments/18ee3t9/i_present_to_you_the_asset_flip_file_dump/\"><span style=\"white-space:pre-wrap\">.</span></a></p><p><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">Despite reportedly selling 200 thousand copies, half of them were refunded. The founders thus decided to close down FNTASTIC. The Day Beyond then got de-listed on Steam and Valve offered a full refund to anyone who bought the game, effectively resulting in FNTASTIC not receiving a single dime as Steam has a 30 day period before you can cash out your money as a game developer.</span></p><p style=\"text-align:justify\"><br></p><p style=\"text-align:justify\"><span style=\"white-space:pre-wrap\">The icing on the cake? This now-deleted tweet from FNTASTIC:</span></p><blockquote style=\"text-align:justify\" class=\"overflow-hidden\"><span style=\"white-space:pre-wrap\">\"This was our first big experience. Shit happens.\"</span></blockquote><p><span style=\"white-space:pre-wrap\">- @FntasticHQ on Twitter, </span><a rel=\"noreferrer\" target=\"_blank\" href=\"https://web.archive.org/web/20231212053013/https://twitter.com/FntasticHQ/status/1734425910055678275\"><span style=\"white-space:pre-wrap\">archived post on WaybackMachine</span></a></p><p><br></p><p><span style=\"white-space:pre-wrap\">202X gaming I guess.</span></p>","text":"\"This was our first big experience. Shit happens.\" - FNTASTIC forsen's lionsen, or budget Keanu Reeves The Day Before The Day Before was an Unreal slop post-apocalyptic open-world \"MMO\" zombie survival game developed by FNTASTIC and published by Mytona. It was priced at $40. It was one of the lowest-rated games on Steam in history, a title usually reserved for the likes of War of the Three Kingdoms or the review bombed Overwatch 2 after it was added to the platform.  It was also given the honor of being rated at an unfathomably rare score of 1.0/10 by IGN given to only a scant few games, mostly shovelware.  \"How did it go so wrong that even those dog shit game journalists gave it a 1?\" you may ask, well keep reading and you'll find out.  On January 29, 2021, the first trailer for the game released on IGN's YouTube channel. It showcased stunning graphics, car driving, voice chat, set in an abandoned city with a fitting atmosphere. It had looting, PvP and PvE combat, dynamic weather and crafting. Pretty much what you'd expect from a modern MMO, the whole nine yards and the dream for those who wanted an online zombie survival game. The only missing modern mechanic was base building. https://www.youtube-nocookie.com/embed/xyYz8uo87I8 The dog already knew shit would hit the fan Now, even a monkey after a lobotomy (Basically you, baj reader) would understand that this was a cherry picked, pre-rendered, scripted trailer. Not that it excuses it, because that did something: It set insanely high expectations.  The trailer itself spread like a wildfire to the joy of Eduard and Aisen Gotovtsev, the two co-founders of FNTASTIC. A month later, another video appeared on IGN's YouTube channel. It consisted of the brothers themselves sharing a few words about the game and thanking for the interest and cutting into a 2 minute clip of some more PvP combat footage on streets. It's worth pointing out the subtle foreshadowing from one of the brothers: \"[...] a real breakthrough for the MMO survival genre!\" - Eduard Gotovtsev https://www.youtube.com/embed/vHBInJ0H2Z0 After that, there were a few more trailers and an extended gameplay video until April seen by millions of people. And then nothing until October, when they released another trailer via IGN on YouTube alongside the release date. It was set for June 2022. It even became the most wishlisted game on Steam at the time, blitzing through Stalker 2 and Starfield. Then they used all that attention to shill a game they were making on the side, Prop Night, basically prop hunt but with a single hunter and a couple of mechanics stolen from Dead by Daylight. It was received rather well, forsen played it a couple of times too. https://www.youtube-nocookie.com/embed/gqUi7crTLMo After that, we got a video on NVIDIA's YouTube channel in January showcasing the game's graphics in 4K and with RTX. Wow, this game must be real if even NVIDIA is releasing a video like this, just look at the graphics and the gameplay! - A clueless baj. What followed is another few months of radio silence until May 2022. At this point the game was 1 month away from release but there was no new information from the developers. When the FNTASTIC team finally communicated, it was a delay to the release of the game. They wanted to switch from Unreal Engine 4 to Unreal Slop 5. Upgrading the game engine to a major version this far into the release candidate? Only short of forsen's genius. This whole tomfoolery continued for more than a year, including another delay due to \"trademark issues\" because they never bothered to even trademark the title or people discovering that the game was made by \"volunteers.\" And then even more trailers, more releases, more controversies, like shilling their Russian Microsoft Teams clone... You get the point.  There are multiple great documentaries on YouTube explaining more of the controversies before and after it released. If you're interested in more of the shit-show, here's a few recommendations: The Absolute Chaos of The Day Before by big boss The Day Before - A Scam to Remember by Skill Up The Most Popular Game on Steam Was A Massive Scam? by KiraTV The Day Of After all those shenanigans, the game finally released on December 7, 2023, over 1.5 years after the original release date. And of course, as an Early Access title for $40. It does kinda look like him Forsen played it on day one, right after it released. The game opened up with a very promising 4 FPS cutscene. The main menu offered no settings and threw the player straight into the character creation. The randomly generated character he got right away reminded people of Sodapoppin but he decided to keep modifying. He settled for the \"Ghost\" class, though the trait bonuses likely didn't even work either way. He played around with the character creation screen for a few minutes before he settled for a dollar store Keanu Reeves.  The creation system wasn't advanced enough to warrant a long and careful session like with Avowed. He then proceeded to delete the character because he realized he didn't want to call him \"Forsen\" and was only baiting for the classic \"Don't steal my name\" joke. To his surprise, nobody actually did. He recreated his budget Keanu Reeves and called him \"JustGetAHouse\" as he does in all online games. 18a12ab7477f9ca4586fe6fe08631d0337c609c4965739991925ff78c240931dYouTube timestamp After some trouble with finding a server that wasn't full, he finally manages to enter the game.  That's right, the game wasn't actually an MMO, which was one of its main selling points. It was an extraction shooter based on servers which, at most, supported 32 players each. He got into a short cutscene, some tutorial texts, talking to the NPCs, the usual tutorial stuff. You could feel a bit of jank just from watching, but if you ignored the fact graphics were utter dog shit compared to the trailers, you wouldn't think much of it just yet. He then was allowed to visit his land plot and Just Build A House... Or rather, choose a tent from a list of prefabs. This game had no actual base building, just presets and placing some furniture that you didn't have to craft, he was given a few freebies from the furniture store. Having finished his modern art exposition, he headed back to Woodberry which is the game's hub, when he noticed something wrong about the first-person camera. It turned out he was a short king, and even more peculiar, the camera was located at his crotch. 20c1a1efefddc6f1f0b818c1c5ea1d67135caec680aea8bb78ef2e7f4c413c18YouTube timestamp Forsen finally understood that he might be in for a good time, but certainly not because the game was polished to perfection. After receiving his lunch money and browsing the equipment store he headed out to his first adventure in New Fortune City. It was completely devoid of any zombies unlike what you'd expect from a zombie survival game. At most, you could hear some constant gunshots in the distance which could've very well been fake. But he eventually encountered his first zombie. ca4727fa62e861a797e987aa56774c8fcdaa5725d52ce3f951d05c95f1de421bYouTube timestamp Three headshots to kill a zombie and a 0.5 second lag between the last shot and it dropping dead? Not looking good. However, he eventually spotted his next goal: Looting the nearby grocery store. That's where he found out about the worst mechanic in the game which he would have to constantly deal with - the sound alarms.  Let's say this... The chat wasn't enjoying them. It didn't matter to forsen, who couldn't hear them anyway because of his post-PUBG, stream sniper caused, tinnitus. The range of the alarms was very large, easily one or two streets, which meant unless forsen ran a rather long distance, the alarm would be all he'd hear for the next 5 to even 20 minutes. It would even chain together with alarms set off by other players in different buildings. And of course, if you fail the minigame to disable them before they sound off, they can't be turned off. At all. 254f4ed2ea6d4f9e3cd21ec8209543ff32c704c0c9b7689bd8a0e2f3c1d66cebYouTube timestamp After more, mostly aimless, wandering around in search of quest items, forsen got himself into a bit of a situation. He caught the attention of both a player and a zombie, so he retreated to a building to hopefully quickly dispose of the zombie. Alas, he did not expect to be assaulted by a zombified Ryan Gosling who required 6 headshots from a rifle and 5 shotgun shells to die. c30fdbbb65d32308355fb6f86a9a7843fd653c2adeab62bc69c36bcd9090a27fYouTube timestamp Not long after however, he dies to another player, losing everything he had on him and respawning in Woodberry, being forced to listen to air horns until he finished loading in. d125e430190e9e2f6d0595c6abf579bba165bcaa6479e9ac8b30e6f9248ede2eYouTube timestamp The cycle repeats: Grab some equipment, go out, listen to endless alarms, wander around aimlessly, die to a player, back to Woodberry. He did at least kill someone on his second merry-go-round. 0536bb6c571adb5b55a33a06f9fbd4166dcf9187821b92a6c186b3426bb8d0e7YouTube timestamp This continued for a few runs, until he eventually realized he had spent almost 3 hours and made zero progress, did not find any interesting loot, did not craft anything or didn't even manage to extract with his loot. Everything at constant 500+ms ping judging by the delay between shots and zombies dying. The final nail in the coffin was dying to a player but trying to put it into words wouldn't do it justice, so check it for yourself below. 42aed5f6b949434abee88c19a70d5539f165e9ef3f8080461d0bc3d849da7bb9YouTube timestamp Notably, he did something he doesn't do too often afterwards - He checked user reviews on Steam only to learn about even more tomfoolery by the devs like them deleting all previous footage of the open world showcases. Apparently, he didn't even know it was a highly anticipated game with a long story behind it. a38d59c334d9f90696be4d77114a6cf9133216282322abf2a1a070fe28518515YouTube timestamp The Day After The game only lasted 4 days, less than Concord and Highguard, though the servers themselves permanently shut down after 45 days, which is a month longer than Concord and exactly as long as Highguard. Players were able to find heaps of pre-made assets from the asset store that were at best slightly altered and at worst just pasted in, which isn't inherently something wrong, unless your game is a blatant asset flip with almost a hundred assets put together willy-nilly. Even the city itself was just taken from a $300 \"American cities\" pack. You can read more on that in a subreddit thread on r/TheDayBefore. Despite reportedly selling 200 thousand copies, half of them were refunded. The founders thus decided to close down FNTASTIC. The Day Beyond then got de-listed on Steam and Valve offered a full refund to anyone who bought the game, effectively resulting in FNTASTIC not receiving a single dime as Steam has a 30 day period before you can cash out your money as a game developer. The icing on the cake? This now-deleted tweet from FNTASTIC: \"This was our first big experience. Shit happens.\" - @FntasticHQ on Twitter, archived post on WaybackMachine 202X gaming I guess.","image":"2a910ed1c125fee0a664318db79cfeacb5eba60ca67da6b93ae0e983071bbb5e"}